Airsoft

More Details

The Siege is Wisconsin’s premier indoor and outdoor paintball facility, with all our fields at the same location. We have 9 total fields ranging from woods to airball. There is a dedicated group of airsofters that continue to grow. Walk on play is always welcome between April and November, on the first Saturday and third Sunday of every month. There is no walk on airsoft during winter, but private parties are welcome. Players 10 and older welcome.

Pricing

Notice

Airsoft play is the first Saturday and third Sunday of every month from 12PM to 5PM

2024 Airsoft Dates:

  • June 1st and June 16th
  • July 6th and July 21st
  • Aug 3rd and Aug 18th
  • Sept 7th and Sept 15th
  • Oct 5th and Oct 20th

BB PRICING

Airsoft BBs

Subject to Availability

Admission

 $25.00

Barrel Sock

 $5.00

Barrel Socks are required, if you do not have one we offer them.

Thermal Mask Rental

 $5.00

Airsoft Admission & Rental

 $49.99

Includes rental equipment package

Private Airsoft Party

 See below

Check pricing and available times by clicking the button below

*Tax not included

Rules

General rules while playing airsoft

Rules subject to change at any time.  Please note the rules in blue – they were either recently changed or are rules airsofters may not be used to.

General Rules

If we suspect that a person is high or drunk, we willnot serve them for the sake of their safety and that of others. Please play sober.

No littering.

No damage to field or any other person’s property.

No physical contact.

No foul language or name calling.

No theft of field or other people’s property.

Never shoot at wildlife or the Refs!

No climbing trees or any other item not designed for it.

Staging area

No shooting in any area that is not the playing field or chrono area (i.e. the parking lot, staging areas, driveways, etc).

No dry firing or adjusting hop-up in the staging area.

AEG’s and Bolt action rifles must be unloaded with no magazines inside the weapons and a clear breach when inside the staging area.  Pistols may be loaded but must remain in a holster at all times in the staging areas.

Barrel socks must be used on rifles and pistols must be in holsters in staging area.

Please put garbage in garbage cans.

Keep track of your equipment, we are not liable for lost items.

Staging between games is 10 minutes.  If you are not ready by then you have to wait for the next game.

Please refrain from filling your propane mags indoors, we ask that you step outside for the few seconds needed to do this.

No shooting into garbage cans.  Empty guns before leaving the field.

Equipment rules while playing airsoft

Rules subject to change at any time.  Please note the rules in blue – they were either recently changed or are rules airsofters may not be used to.

Gun setup

Outdoor speed under 450 fps for sniper rifles* and under 400 fps for electric rifles.

*sniper rifles must shoot at a distance of 100 feet or more.

Rules and load-outs are subject to changes based on special events, game size, etc…

Masks

FULL FACE MASK is REQUIRED if PLAYER IS UNDER 18.

Full facemask is required during any airsoft times that coincide with paintball times.

Anytime a full facemask is not required, goggles that seal fully around eyes are required and face protection is recommended.

Safety glasses and science/lab goggles do not qualify as proper airsoft eye protection.

Full masks are available in the shop.

Game Play

Games will start and end with the ref’s air horn or whistle.

Rambo rule:  if you sneak up on someone at less than 15 feet yell “Rambo” and they are out. This works for one person, not to eliminate a group.

Barrel socks must be put on before leaving the playing area and reentering the staging area.

Masks must stay on until you are in the staging area.

A hit is anywhere on a person or equipment that a BB hits, ricochets do not count.

Gun hits do not count as a kill, however if your weapon is hit you must call out “gun hit!” before you can continue playing. Holstered or slung weapons that are hit count as a kill, i.e. only the weapon currently in use is safe from being hit.

When you are out make it clear by saying “hit” and holding your gun over head.  A kill rag is recommended and should be held in the air or placed on a players head when they are eliminated and must remain there until they leave the playing area.

No blind fire, you must see your target.

No Overshooting, give players a chance to call “hit.”

Dead players do not talk.

If any players mask comes off or any injury occurs during a game, “game” will be called and play must stop immediately.

Games start and end with ref whistle.

No booby traps, trip wires, or any other objects may be used that can add risk of injury.

All specialty equipment i.e. claymores, grenades, booby traps, anti-tank weaponry must be approved by the staff before play.

Homemade specialty equipment is allowed but must be presented to and inspected by a staff member before play.

Only cold burning smoke/sound devices may be used.

No Pyrotechnics.

Airsoft is a game of honesty and sportsmanship, please play fair and have fun!

Game rules while playing airsoft

Rules subject to change at any time.  Please note the rules in blue – they were either recently changed or are rules airsofters may not be used to.

Game Play

Games will start and end with the ref’s air horn or whistle.

Rambo rule:  if you sneak up on someone at less than 15 feet yell “Rambo” and they are out. This works for one person, not to eliminate a group.

Barrel socks must be put on before leaving the playing area and reentering the staging area.

Masks must stay on until you are in the staging area.

A hit is anywhere on a person or equipment that a BB hits, ricochets do not count.

Gun hits do not count as a kill, however if your weapon is hit you must call out “gun hit!” before you can continue playing. Holstered or slung weapons that are hit count as a kill, i.e. only the weapon currently in use is safe from being hit.

When you are out make it clear by saying “hit” and holding your gun over head.  A kill rag is recommended and should be held in the air or placed on a players head when they are eliminated and must remain there until they leave the playing area.

No blind fire, you must see your target.

No Overshooting, give players a chance to call “hit.”

Dead players do not talk.

If any players mask comes off or any injury occurs during a game, “game” will be called and play must stop immediately.

Games start and end with ref whistle.

No booby traps, trip wires, or any other objects may be used that can add risk of injury.

All specialty equipment i.e. claymores, grenades, booby traps, anti-tank weaponry must be approved by the staff before play.

Homemade specialty equipment is allowed but must be presented to and inspected by a staff member before play.

Only cold burning smoke/sound devices may be used.

No Pyrotechnics.

Airsoft is a game of honesty and sportsmanship, please play fair and have fun!